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Vampire Attributes
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PostPosted: Thu Nov 06, 2008 8:54 am 
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A field guide to the supernatural creatures -- especially of the vampiric nature -- of Dark Welkin, as exposed in the comic and as managed by the wonderful Ryani!

(And I am posting the first post because apparently I have the authority to make stickies, and she does not. But it was her idea!)

EDIT: Original Post on Old Forum if anyone wants to track back to the beginning.


Last edited by Nicky on Thu Nov 06, 2008 9:16 am, edited 2 times in total.

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PostPosted: Thu Nov 06, 2008 9:02 am 
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Categories:
Weaknesses
Identification
Origin
Habits
Powers

As we progress, we'll basically end up with a field guide to Dark Welkin Vampires. People can make suggestions in replies, and they'll get added to the master list. Let's start with some basics:

Weaknesses:


Confirmed:
Sunlight(Reaction to sunlight has inverse relationship to age.)**
Can be injured by human weapons.
Can be affected by magic.
Sunlight only weakens. *


Uncomfirmed:
Running Water
Garlic
Silver
Impalement
Sawdust
Crossing borders without permission
Certain plants, i.e. hawthorn, wild rose.
Decapitation
Holy water
Consecrated ground
Mirrors
Moonless night.
Drowning.
Fire.
To permanently destroy: "The vampire's head must be removed from its body, the mouth stuffed with garlic and holy water or relics, the body drawn and quartered, then burned and spread into the four winds, with the head buried on hallowed ground."
Hydrophobia


Proven Incorrect:
Sunlight kills. *
Religious Symbols


Identification:

Confirmed:
Pale Skin
Fangs
Passable as ordinary humans.
Heavy clothes that block sunlight.*



Proven incorrect:
Black hair
Wings
Horns
Appearance that of reanimated corpse.


Unconfirmed:
Not visible in mirrors.
Cannot be seen on film.
No shadow
Cold flesh
Disturbing to Animals
Become more physically attractive when turned.



Origin:


Uncomfirmed:
Sired by other vampires
Can or cannot be born vampires
Brought to life as vampires.
Rise after death to violent homicide or suicide
Spirits of those who died insane
Rabies


Habits and Miscellaneous:

Confirmed:
Drink Blood
Can socialize with humans.
Allow (some) humans to be aware of them.
Fangs appear when frightened, are normally hidden.
Can drink blood stored for later use.
Can live in groups of at least three.
Retain individuality.
Bite at the neck(throat, specifically.)
Do not drink juice.
Can feed on other vampires.
Tend to live in groups.
Groups fight one another.
Are not celibate.
Use weapons.
Sires and sired tend to stick together, with sire as 'alpha'.*
Can inhabit urban areas.*
Are capable of acting and developing emotional attachments similar to humans.*


Unconfirmed:
Can drink nonhuman blood.
Hunt humans.
Incapable of reproduction
Insanity
Grow more powerful with age
Sleep in graveyard soil or coffin.
Seductive.
Cannot digest human food.
Sleep in pool of blood.
Victims always die.


Powers

Confirmed:
Can learn magic.
Super strength(or at least far beyond that of a human.)


Unconfirmed:
Can shapeshift..
Can detach body parts.
Are immortal
Can fly
Can levitate
Super speed.
Do not need to breathe.
Can become intangible.
Have heightened senses.
Have hyper-dilated pupils.
Hypnotism.
Can form symbiotic link with humans.



Here's where I'm putting other species. If the lists get big enough, they get their own threads.

Werewolves:
Can be chained.
Can be harmed by Vampires.*

Whatever The Hell Kal Is:
Can be Chained.
Can be harmed by Vampires.*


Magic In The Dark Welkin Universe*
Can be used by any race.
Can be stored in objects.
Can mesmerize.


Identified Species*
Vampires
Werewolves
Kal
Demons
(Angels - mentioned in the original premise of DW. Uncomfirmed.)

* - New
** - Updated


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PostPosted: Wed Apr 15, 2009 8:49 am 
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"Whatever the hell Kal is."

I like it, give it six months they'll hopefully become more popular than elves.


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PostPosted: Wed Apr 15, 2009 10:42 am 
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Ha ha, I'm so tempted to just never give Kal's people a name, just because I like the "Whatever the hell Kal is" stand-in so much. :)


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